Characters versus the World

The setting of Empire is rife with conflict and intrigue. From a player's perspective, though, this conflict and intrigue is primarily against non-player characters. Most of the game is set up so that player characters will have plenty of issues to deal with, presented by the GM.

The game is not set up to support open conflict between player characters. Friction and tension between characters is to be expected, but houses trying to fight a war or player characters trying to seriously harm one another is to be avoided, and couldn't happen without GM intervention anyway.

Exceptions
The main exception is . , a non-player character, is a menace to his family, but depending on his antics and what they can do, or not, to stop him, Rannals may find themselves in a difficult position with other player characters. I will not pre-suppose the outcome of 's initial situation, but I ask that people wishing to play a Rannal read thoroughly and approach it eyes wide open.