Special Effects List

SPY

Intelligence Network: At the start of any scene, you may automatically have a d6 Intelligence asset from your network of informants and contacts.
Tradecraft: Reroll 1s on Espionage.
Maintain Cover: Once per scene, spend 1 PP to negate a complication related to your cover or your network being compromised.

GOVERNOR

Administrative Competence: Reroll 1s on Administration.
Bypassing Issues: Once per scene, spend 1 PP to negate an administrative or judicial complication.
Strategic Oversight: When conducting strategic oversight of administrative matters, step up Mind for the roll.

POLITICIAN

Political Expertise: Reroll 1s on Politics.
Read the Room: When assessing political situations or understanding motivations, step up Mind for the roll.
Providing Insight: Spend 1 PP to create a d8 Political Insight asset that can be given to another PC.

PHYSICIAN

Medical Expertise: Reroll 1s on Medicine.
Medical Analysis: When using medical knowledge to gather information (examining corpses, analysing injuries, understanding poisons), double Mind for the roll.
Emergency Treatment: When treating critical injuries or life-threatening conditions, double Medicine for the roll.

DIPLOMAT

Expert Negotiator: When negotiating formal agreements, spend 1 PP to double Influence.
Diplomatic: Reroll 1s on Social during formal negotiations.
Formal Audience: Spend 1 PP to automatically gain an audience with any reasonable authority figure.

ARCHITECT/ENGINEER

Engineering Expertise: Reroll 1s on Making.
Structural Analysis: When analysing buildings, fortifications, or public works, double Perception for the roll.
Field Engineering: Spend 1 PP to create a d6 asset usable by all characters in the room for some specific purpose.

SOCIALITE

Social Expertise: Reroll 1s on Social during social functions.
Well Connected: Spend 1 PP to create a d8 NPC Contact asset representing someone useful you know.
Gossip: Once per scene, you may create a single-use d6 Information asset learned through gossip and casual conversation.

ADVENTURER

Athletic Prowess: Reroll 1s on Athletics.
Persistent Spirit: Spend 1 PP to negate a mental complication.
Master Explorer: When making exploration rolls, spend 1 PP to double Exploration.

SCHOLAR

Academic Expertise: Reroll 1s on Learning.
Prior Research: At the start of any scene, you may have a d6 Research asset from your prior studies.
Share Expertise: Spend 1 PP to create a d8 Academic Insight asset that can be given to another PC.

COURTESAN

Expert Influence: Reroll 1s on Influence.
Close Associates: When influencing someone with whom you have established a personal relationship, double Influence for the roll.
Privileged Access: Spend 1 PP to gain entry to exclusive locations or private meetings.

ARTIST

Artistic Expertise: Reroll 1s on Making.
Artistic Finesse: When creating art, step up Finesse.
Inspired: Spend 1 PP to double Making when creating art.

ARTISAN

Master Craftsman: Reroll 1s on Making.
Practiced Hands: When crafting, step up Finesse.
Quality Work: Spend 1 PP to double Making when crafting.

PERFORMER

Able Performer: Reroll 1s on Performance.
Working the Audience: After a performance, spend 1 PP to double your Social die in a roll.
Centre of Attention: Spend 1 PP to create a d8 Captivated Audience asset in a scene.

MERCHANT

Commercial Expertise: Reroll 1s on Administration when dealing with trade and commerce.
Market Savvy: When assessing value or economic trends, step up Mind for the roll.
Business Acumen: Spend 1 PP to reroll any or all dice when a Wealth resource was involved in the roll.

PRIEST/PRIESTESS

Theological Expertise: Reroll 1s on Learning when dealing with religious matters.
Pastoral Authority: When speaking to the faithful, step up Social or Leadership for the roll.
Sacred Teaching: Spend 1 PP to add Learning to Rhetoric or Influence rolls.

KNIGHT

Cavalry Charge: When charging into melee combat, for the first round, double Fighting for the roll.
Breakthrough: When attempting to scatter or break enemy formations, spend 1 PP to double Prowess for the roll.
Mounted Expertise: When riding, reroll 1s on Athletics.

WARRIOR

Seasoned Fighter: Spend 1 PP to step down a physical complication.
Combat Cool: When dealing with combat or danger, step up Composure.
Second Wind: In prolonged fights, reroll 1s on Fighting.

COMMANDER

Rally Troops: When trying to remove complications from a friendly unit, always double Leadership.
Tactical Guidance: When providing orders to a friendly unit which would grant it an asset, spend a plot point to double Warfare.
Military Doctrine: When leading a unit of soldiers, reroll 1s on Warfare.

GENERAL

Strategic Orders: When directing military subordinates, spend 1 PP to create a d8 Orders asset they can use when following your instructions.
Campaign Experience: When planning operations, reroll 1s on Warfare.
See the Big Picture: When dealing with campaign-level challenges, step up Mind.

ADMIRAL

Fleet Coordination: When coordinating multiple ships in battle, step up Leadership.
Master Mariner: Reroll 1s on Seafaring.
Naval Manoeuvres: When executing decisive naval manoeuvres, such as seeking to break a line or to catch a foe completely out of position, step up Seafaring.

RANGER/SCOUT

Wilderness Survival: Reroll 1s on Survival.
Advance Scouting: At the start of wilderness or military scenes, you may have a d6 Intel asset from prior reconnaissance.
Wilderness Stealth: Reroll 1s on Dexterity when hiding or moving unseen in natural environments.